![]() As a new player, you cannot get anywhere without the assistance of walkthroughs, wikis or youtube. Every other effect is of practically no use and can be removed. Stop-Light needs balancing, i would make it so that the npcs unfreeze automatically after a few secs to make it harder to escape the toriningen. I would remove the bike and just add a run-button. others are either completely pointless or they are useful like 1 time an then never again (Yukki Onna, Witch and Umbrella for example) -Knife is good, would keep. I would either implement some use for the effects given or get rid of the ones that only have a cosmetic purpose. The map sizes need to be drastically reduced. I would probably design more smaller worlds and reduce unneccecary walking. Here's the most common issues i hear about and there is only one rule to go by: If there is no good design-excuse for it, cut it. I am not here to roast YN or something, I am looking for design changes, that make the game easier to play, especially for people who dont know anything about the it (pic related). Since YN, honestly, has its issues I am trying to figure out how to evade these issues. I am currently working on a concept for an exploration game, which has some ties to YN, it's not exactly a fan-game, but I want it to be a surreal walking simulator.
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